Current build: 0.6.39 · checked Sep 20

Independent Shroom and Gloom wiki guide

SHROOM AND GLOOM
WIKI.

Early Access help for the current 0.6.39 build: beginner routes, save protection, known issues, Rest and Gloom, builds, and smarter card choices for the moment your run goes sideways.

1RUN TRIAGE

Start with the failure you can see. Solve that before chasing a perfect build.

FIELD NOTE / 001

Run triage / choose the symptom

What is stopping your run?

Pick the failure you can see. We’ll route you to the smallest useful answer.

No diagnosis yetChoose one symptom above

The connected system

One run. Two decks. Three pressures.

Your strongest choice is the one that connects exploration, combat and recovery.

Explore cards laid out inside a purple hand-drawn caveOfficial Steam screenshot

First useful lesson

Rest is not a pause button.

It redraws your hand while Gloom rises. The cleaner hand can carry a real health cost.

  • Name the card function you need
  • Read the displayed camp cost first
  • Compare that cost with playing through
Understand Rest & Gloom
Current buildCurrent build: 0.6.39Official statusEarly Access released Sep 10ProgressionCharacters, quests, unlocks

Built for a changing game

Useful now. Honest about what changes next.

The game is in Early Access and the current version ledger starts at build 0.6.39. Official store facts establish the release status, while gameplay observations stay tied to the demo or build where they were seen. Approximate card totals remain approximate.

Four useful boundaries

Know what kind of answer you need.

Shroom and Gloom connects route choices, combat cards, food, recovery and rising Gloom. A useful guide keeps those systems connected without pretending every number is permanent before Early Access.

Is this a complete card database?

No. The official description says each pathway can contain roughly 300 Explore and Combat cards, but that is not a verified global card count. The card guide teaches repeatable evaluation—deck, timing, immediate job and next threat—until a current-build card set can be maintained accurately.

Can demo advice be used in Early Access?

Use it as a starting model, not a promise. The demo establishes the two-deck loop, camp actions and the relationship between exploration resources and survival. Exact card text, routes, encounter behavior and save rules may differ in the current Early Access build, so check the Demo to Early Access guide before treating old notes as current.

What should I check before a boss?

Start before the boss room. Inspect the next threat, remove or avoid weak combat draws, make sure the deck has a defensive floor, and carry a repeatable way to finish. If food is available, price roasting, eating and resting against the Gloom pressure you already have.

Where should a technical problem go?

Use the issues guide to separate a rules misunderstanding from a technical fault. Record the build, room, platform and smallest repeatable action sequence. Protect the current save before changing files or sync state, then change one variable at a time.