A Shroom and Gloom combat encounter with cards and enemy health visible
Runbook home

When the run hits a wall

Boss help that starts before the fight

A pre-fight checklist for turning a promising run into a boss-ready combat deck—without pretending the launch roster is already fully documented.

01

The 60-second pre-boss check

  1. 01

    Look at the combat cards you are drawing now—not the cards you hope to find later.

  2. 02

    Keep one reliable defensive line for turns when the hand does not cooperate.

  3. 03

    Carry a food plan: an ingredient is not healing until your current route lets you roast and eat it.

  4. 04

    Enter with a clear finish: sustained damage, a setup turn into burst, or a small repeatable engine.

Seen in gameplay

Official and gameplay footage show a camp immediately before a boss encounter and the roast/eat loop. Exact boss-specific patterns are not part of this pre-release overview.

02

Diagnose the way you lose

What happensLikely run problemNext adjustment
You collapse after one poor handToo little defensive redundancyKeep a second way to reduce or recover damage
The fight drags until resources vanishNo dependable damage planRemove low-impact draws and protect the cards that close
Food sits unusable in handExplore and combat plans are disconnectedPrioritize a route that lets the food become healing before the fight
Resting before the room hurts more than it helpsGloom pressure is already too highTreat another redraw as a health cost, not a free reset
03

What this guide does not claim yet

The full boss roster, phase scripts, damage values, and reward tables are not treated as verified before the September 10 Early Access build is live. This page will split into named boss guides as repeatable encounters are checked against the current version.

SRC

Primary sources

Release and platform facts are checked against the official Steam listings. Mechanical guidance is bounded to official or timestamped gameplay footage reviewed on September 7, 2026.

Full game on Steam Demo on Steam Official trailer