A selection of hand-drawn cards from Shroom and Gloom
Runbook home

Deck decisions

Choose cards for the run you are in

A practical card-choice framework for two connected decks, with a conservative scope until the Early Access card pool is verified.

01

The four-question card test

  1. 01

    Which deck receives the card—Explore or Combat?

  2. 02

    What immediate failure does it fix: access, sustain, defense, damage, or consistency?

  3. 03

    Is it useful when drawn alone, or only inside a fragile combination?

  4. 04

    Does adding it make your best cards harder to draw at the moment you need them?

02

What is verified about the card pool

The official Steam description says each pathway combines roughly 300 Explore and Combat cards. That is an approximate, pathway-scoped statement—not evidence for a complete public database, an exact global total, or final Early Access balance.

Why this stays focused

This page is a card-choice framework. It does not present a complete catalog without the card image, effect text, owning deck, and game version together.

03

Pick for reliability before ceiling

If your run lacks…Prefer…Be cautious with…
Safe explorationFlexible movement or accessOne-use route tricks with no fallback
Combat stabilityDefense that works without setupPayoffs that need several exact draws
RecoveryA usable roast/eat lineIngredients that cannot become food on your current path
Boss damageA repeatable finishMore setup when the deck already stalls
SRC

Primary sources

Release and platform facts are checked against the official Steam listings. Mechanical guidance is bounded to official or timestamped gameplay footage reviewed on September 7, 2026.

Full game on Steam Demo on Steam Official trailer