Hand-drawn dungeon exploration in Shroom and Gloom
Runbook home

First run field notes

Two decks, one route through the dark

Learn the explore/combat split, the food loop, and the decisions that connect one room to the next.

01

The run loop

  1. 01

    Read the room, then spend an Explore card to move, open, gather, or prepare.

  2. 02

    When an encounter begins, switch attention to the Combat deck and its energy costs.

  3. 03

    Use food deliberately: footage shows ingredients being roasted, then eaten to recover.

  4. 04

    At a camp or fork, improve the part of the run that is actually failing—not whichever card looks flashiest.

02

Explore deck vs. Combat deck

DeckPrimary jobQuestion to ask
ExploreMovement, route access, gathering and preparationWill this choice make the next room safer or more valuable?
CombatDamage, defense and encounter tempoCan this hand survive a poor draw and still end the fight?
03

A better first-run priority order

Choose reliable actions before narrow combinations. Preserve a way to recover. Learn what Rest costs before using it repeatedly. When the route presents a boss camp, judge the deck you have—not the build you planned at the start.

SRC

Primary sources

Release and platform facts are checked against the official Steam listings. Mechanical guidance is bounded to official or timestamped gameplay footage reviewed on September 7, 2026.

Full game on Steam Demo on Steam Official trailer